@startuml
sprite $hand_middle_finger [48x48/16] {
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00000000000000000000EFFFFFF500000000000000000000
00000000000000000003FFFFFFFB00000000000000000000
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00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
00000000000000000004FFFFFFFC00000000000000000000
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0000000000BFFFFFFF54FFFFFFFC0DFFFFFFF40000000000
0000000000BFFFFFFFA9FFFFFFFF5FFFFFFFF40000000000
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00000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000
0000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC0000000
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD10000000
0000000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFB100000000
00000000002AEFFFFFFFFFFFFFFFFFFFFFFFB40000000000
000000000000034555555555555555555531000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_HAND_MIDDLE_FINGER(_alias) ENTITY(rectangle,black,hand_middle_finger,_alias,FA5 HAND_MIDDLE_FINGER)
!define FA5_HAND_MIDDLE_FINGER(_alias, _label) ENTITY(rectangle,black,hand_middle_finger,_label, _alias,FA5 HAND_MIDDLE_FINGER)
!define FA5_HAND_MIDDLE_FINGER(_alias, _label, _shape) ENTITY(_shape,black,hand_middle_finger,_label, _alias,FA5 HAND_MIDDLE_FINGER)
!define FA5_HAND_MIDDLE_FINGER(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_middle_finger,_label, _alias,FA5 HAND_MIDDLE_FINGER)
skinparam folderBackgroundColor<<FA5 HAND_MIDDLE_FINGER>> White
@enduml